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View Poll Results: What do you think of the RP?
Great! The detail makes it feel like im joining an adventure game. 2 28.57%
It's really well done, can't wait to play. 3 42.86%
It's fairly alright. 1 14.29%
It could be better. 0 0%
Theres too much detail in it, I don't want to memorize all this to play 1 14.29%
Voters: 7. You may not vote on this poll

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Old 06-11-2008, 09:32 AM   #1 (permalink)
BrokenLink
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Join the FULL rp here: http://ellythion.proboards62.com/index.cgi

Please note that you only have to pick 1 Class and 1 Race, thats all. The other information is for others.



I'm still working out the bugs on this and was wondering if I could get some help setting up this rp. It's set alittle differently, more like in a video game where it has more structure and less free form, so no taking out your weapon which is all powerful and go out slaying. You start as a beginner, not a god. This is just to tell what I have started and to see some comments. This is a huge rp I'm starting so input is much appreciated!

I also added some example pics in case you wanted them.




Classes

Psychics-

A natural disaster waiting to happen. Normal people having led ordinary lives. A Meteor crashing down from the sky broke apart in our atmosphere, shattering into chunks of various sizes. Some landed on the ground all over the planet, others hit unfortunate people, embedding themselves into the persons skin. Later it be found that the meteor had some sort of symbiotic lifeform living on the rock, becoming active after being hit by an abnormally large solar flare. What happened was that as soon as those Jewels, for they did indeed look just like that, Jewels and Gems, embedded themselves into those people, catastrophe struck. Each gave a different Psychic ability, exploding forth as it tried to gain dominance over its host. There are those who died, the lifeform killing its host, but those that lived changed. Unlimited power at their fingertips, they had won out against the jewel, becoming its Master. Power, but with no control. None of them knew how to use or harness it in the least, so they would search for one who could teach them to use the power, for if they did not, the uncontrollable power within would surely destroy them, and everything around them.

**There are several different types of psychics, though while most merely hold elemental power such as wind or water, others have more unconventional powers such as gravity or power over the mind or even clairvoyance.
These are the basic elements and tend to be more powerful, though, can also be less useful in some situations.
Earth- The ability to move earth and rocks as if it were nothing. The rocks move away from your hand as if being dipped in water, allowing you to grab hold and throw or pull up to form a wall. This can be used for defense or offense, however, harder minerals such as metal refuse to move, and weaker minerals, such as sand, are to loose to form or shift at your command, making it seem like you were building a sand castle out of water and nothing more.
Fire- A dangerous, combustive element, able to expand the heat of any source to either ignite it, or merely melt it. Many objects however, do not carry its own spark, so it would merely burn without a flame, melting, even if it was flammable. Without a flame to start with, no flame can be born.
Wind- Wind is the only element that can be found everywhere, even in other elements. Fire consumes air, but take it away, and fire dies. Earth breathes in air, however slowly, to fill the gaps and caves below. Water is filled with air, even if it is normally unusable. Taking away air though can have devastating consequences. Take Air from fire, and it dies, but so does the ability to breath. Take air from the earth, and the ground is weakened, crumbling beneath you. Take air from water, and it becomes dense, a much stronger pure source of water.
Water- Water flows in, and water flows out. Not much of a defensive weapon, its limited to its density and volume. However, if used on the water inside a living being, you can either remove poison without letting it set in, or remove the water entirely, dehydrating the body, killing it.

Elements that may combine different elements are as follows
Fire/Wind- Electricity. Whether fire ignites a spark into open air, or the heat from the wind gives friction to the air, both create electricity. Electricity is not like lightning though and cannot be shot through the air, but must pass through a conductor such as metal or water.
Fire/Earth- Bomb. When rocks or other minerals overheat, the carbon and other minerals expand violently, causing explosions of different proportions. One who has this power can turn most any non-organic substance into a bomb.
Fire/Water- Steam. Using steam can be an effective def fence or harmfully offense. You cant swat away steam, and since its water based, it sticks to things. Steam can burn and boil, or become so thick you cant see.
Earth/Water- Ice. Water coming into contact with the cold earth, absorbing its minerals either from the air or ground, lower the normal temperature of the water, hardening it into a solid form. Ice can have sharp edges or points, easily able to be reshaped and reformed into whatever you like, giving you an almost unlimited arsenal at your disposal, even though it does melt in warm weather.
Earth/Wind- Lodestone. Lodestone is the universal name for a magnet, wind friction over the rock creates the static that is continuously fused to the rock, able to attract many different types of metal. Using this to your advantage you can turn on or off the magnetic field at anytime you wish, to either trap an enemies weapon, or to attach yourself to a metal object.
Wind/Water- Cyclone. Mixing dense water with wind, you are able to either pull water out, creating powerful suction, and toss it at an opponent, or reverse it, and pull anything in the water down to its depths. Of course, both would need a vast amount of water. A puddle of water would not sink a person underwater.
Gravity- Everything is set to some gravitational pull, some have a higher set, and creates its own. The user who wields this has the ability to raise or decrease the gravity on objects, whether they are organic or not. Decrease it on yourself or others, and you float. Raise it and you become heavy, not able to move.
Mind- This is thought to be the neutral form of psychic powers, since it all originates from the mind. The ability to read ones thoughts, or influence them is only half of the ability. You can also move objects in whatever fashion you like, though to temper this, you can only move something you could lift, only move it as fast or far as you could before tiring, so throwing a car would be impossible, whereas a tennis ball with nails in it is much lighter, and could probably stay airborne for hours.
Clairvoyance- The ability to see what others cannot. Seeing people or objects at great distances, someone who has a gun trained on you, you can see him, or even look through his perspective to see what he might be seeing. Some stronger clairvoyant people even have the ability to see through time, whether in the past or future. Seeing into the past you can learn a persons actions and know that this information is solid and will not change. Looking into the future is like guessing how many times a person will blink in his or her lifetime. You might see an answer, but just to spite you, they might blink more and make you completely wrong. Or they might die suddenly, stopping such behavior. A person can only see into one persons future at a time, so its almost like you see what they would do if they don't meet anyone. Any single person can change or influence another's future, so the future is never set.

Guilded Knights-

Men and woman, having banded together after the Meteor struck, became the first of the Knights, gaining dominance in a world devoid of magic and power. They look like Knights of old, armor and weapons. Their mission is to exterminate the psychics, who are but living time bombs to the Knights. The Gems that fell to the ground instead of into people became their weapon, for the jewels in the people would not allow any other Gem to be used by them, becoming useless to the Psychics, but not to the Knights. Attaching them to their armor and weapons they gain similar power as the Psychics, though vastly subdued, the gems no longer alive as the Jewels are. Able to mix and match different Gems, they gain different elemental abilities, or some even change the shape of the weapon or armor its attached to. To control and unbalanced world is the Guilded Knights sworn duty, following no orders but those of their units commander, and so forth up the line. The only reason a Knight would not use a gun is because to them its useless. You can attach a Gem to it, yes, but the power only extends to the gun, not the ammo, so even if the gun is some Godly powerful cannon...what comes out would still be the tiny bullet, and a bullet is still a bullet, and wont hurt many things in this new world.

**There are different social classes for the Knights. Some can start as a Page, a personal servant to a knight, learning directly from him, or become a Squire in the militia, the Knights training army.

Page- Start as the personal servant to the Knight you belong to, as one of his or her own personal possessions. You do not have to go through the normal training and can be knighted quicker, but your limited to the amount of honor and training the Knight has.
Squire- Most everyone starts here. You join the militia, do as your taskmasters command, training day in and day out, living in a barracks, serving no one Knight, but the military at large. Here you may learn many different weapons and become accustomed to using them. If you normally wield a sword, switching to an ax might be more dangerous to yourself then the enemy because you don't know how to use it. Here you can learn any weapon you want, verses whatever weapon the Knight knows when you are a Page.
Knight- This is the lowest class of knighthood, but you are at least a knight. One of the military ranking now and able to venture out into the world, doing as the Knighthood commands, with the possibility of finding a Gem, which is rare.
Taskmaster- Not really a step up from being a Knight, this merely gives you more Coin then a Knight, and able to retrain for free and learn more weapons. However, you have a harder time being promoted here, and cannot find Gems like a knight might.
Captain- A captain is in charge of his own unit of knights, and is now a ranking officer in the Guilded Knights. He is either given a Gem by his commander for exceptional bravery, or upon finding one, uses it to defeat an enemy, showing your own usefulness, however finding a Gem is rare, and being able to use it is even more rare, which is why you are able to be promoted if this happens.
Commander- A commander has been through many trials and is an exceptional warrior on the battlefield and off it, becoming a great strategist. A commander has in his possession 3 Gems, which he switches between, though whether he found them or were given to him just depends on the soldier.
Lord- A lord is one of nobility now, having his own army to look after and control, as well as being able to have his own Keep, a small castle. Aside from the raise in Coin, this is also the first class to be able to use 2 Gems at the same time, making for different affects or more useful ones. There is no set amount of Gems for this class or any above it. Whether you stay with 3 or have more is up to you.
Lord Commander- One of the 10 leaders of the Guilded Knights. This is, however, not the highest rank in the Knighthood, merely the highest there is as of yet. If all 10 of the Lord Commanders agree to make one of their own their leader, they would become an Exulted Commander, above knight class and more that of a king or queen. A Lord Commander can use 4 Gems at the same time.

Guilded Knights have few goals. Kill psychics and bring the land under their domain.

Guildsmen-

These are different bands of mercenaries, thieves, assassins that take various jobs for money, attempting to assert their own dominance in the world, using the power of Gems to further their power, or selling them in markets around the world. Their information network is vast, the flexibility with which their members respond to different situations make them feared enemies, valued informants, and expensive soldiers.
-Also can become merchants, selling items. If you need info or an item, find a merchant. If you become a merchant, you will be given a store and items and money right off the bat, but wont fight.

**While there is no set ranking system for the Guild, there are different professions.

Mercenaries- A sword for hire, as the saying goes, they indenture themselves to another for either Coin or Gems. Attacking in groups, they are either rogue Knights, Squires, or rife rafe who's learned to wield a sword. Mercenaries start with 1 Gem, but cannot use more then 1 at a time.
Thieves- Thieves work in shadows, creeping through cities, stealing from the rich or poor, taking and selling anything they find, they tend to have alot of Coin themselves, and may even have a small store of Gems. Thieves start with 1 Gem, but cannot use more then 1 at a time.
Assassins- An assassin is much like his mercenary counterpart, except that they do not work in groups, are normally much better trained, and make more money. Assassins start with 1 Gem, but can use up to 2 Gems at a time.
Merchants- Merchants are the ones that buy or sell anything you could possibly want to need. They make money buy buying items from thieves or anyone else, and reselling them. This is the ONLY PLACE you can buy a Gem, though they sell them for outrageous prices. Merchants never use Gems because they do not fight. They can hire a mercenary to guard their building, but thats as far as it goes. They start with one building, but cam buy more, or move where ever they want, though as soon as they start to move, they lose the protection of the cities guard, whether its a Knight or Demon.
Informants- An informant isn't much of a class, but one might choose to become this instead of a Merchant. They cannot buy or sell Gems, but they can buy and sell information to where someone might find something useful. Aside from that, they are the same as a merchant.

Any within the Guild has only one purpose. To make Coin, buy as much land as possible, and rule the world.



Angels-

An Angel refers to a noble line of people who have gained translucent wings, and fight with their own specialty weapons, a bow which can break in half to use as twin short swords. Angels do not have elemental power, but more like that of the sun. Their power grows in daylight, and their arrows are unlimited in the light. They have only one mission, to dominate those who don't bow down to their God. Originally, everyone was born on Earth, or Gaia. In this place, God walked the Earth and could be heard and talked to. Our Earth, Terra, is an isolated planet that we were put on, the population that could not hear or see god, so that we could be taken away from the Angels, no longer being their slaves. The younger prince of the angels, one who was to be sacrificed to God to become the avatar, the body in which God was supposed to walk and talk in, was the one to send the people away, sorry for their plight, doing this selfless act, using his life force to conceal them, until now that the Angels have once again found the ones they believe they own.

**There are only 3 classes for Angels, for they think of themselves as the same.
Hunter- This is an Angel who's very adept at finding any one thing it sets itself to.
Guardian- This is a defender Angel, who's used to fighting off large numbers of enemies.
High Angel- More in tune with their God, they have more powerful bows, and can now fly instead of just hovering, gaining full white wings.

Angels, as well as Demons, have a built in armor, which protects them from nonmagical or non-elemental objects. If a Knight, who does not have a Gem tries to hit an Angel with their sword, it would be like trying to hit a rock. The Angel would feel it, but be unhurt, even if you struck them in a sensitive area. Demons and Angels, however, can be hurt by organic items, like a stick, or someone hitting them with their fist, since a stick would hold Natures magic in it, and even someone who has no power or could use power, still has a small amount inside of them.

Angels have few goals. Kill Demons and Daemons, and capture everyone else to be used as their slaves.

The difference between Angels and Demons are absolute. Angels and Demons are mortal enemies, regardless of consequences.

Demons-

This is a class of pure swordsmanship. The materialization of their skill and power into the form of a sword. These people are in direct opposite of the angels, since their power is not derived from God, but from themselves. Thought to be Daemon Worshipers, (a devil, hellspawn, evil incarnate) they were hunted down and slaughtered. They fled with the prince of Angels to Terra, so as to hone their power and to be kept safe with only one command. To keep those who couldn't defend themselves out of the hands of the angels. Each Demons sword has 3 different levels, altering its shape and form or power due to the level of practice and training each has done. Demons get their powers from within, but get stronger in starlight and moonlight, considering it a pure light without the harshness of the sun.Some Demons are Deamon worshipers though, but unlike what Angels think, Demons HATE Daemon Worshipers and have avowed to slay them all.

**Demons are a simple class, and are defined by the level their sword is at.
Level 1- Also known as a First level, the sword is able to appear at the wielders command, and takes on an elemental power, not enough to leave the blade, but for example, if it were fire, the blade would glow red, and burn if it sliced you, whereas if it were water, your opponent might have a hard time landing a hit without a feeling of it going through mud, slowing down for a moment. If it were electricity, it might sting the others hand when they hit your sword.
Level 2- The sword either gains a greater power, enabling it to leave the sword and use powers similar to that of a low level psychic, or it can transform into a different weapon or form, keeping its low elemental power.
Level 3- The sword transforms either into a different weapon, or a grander version of the sword it started as, gaining a much greater elemental power, like that of a medium level psychic

Daemon Worshiper- This is a dark version of a Demon. As well as being able to use their swords, they can also summon Daemons to help them fight. A Daemon Worshiper is able to summon any level Daemon, 1-3, as high as their sword level is. However, even though a Daemon Worshiper naturally seems better off, a Demon is bound by his ties to his sword, to kill on sight any Daemon Worshiper they encounter, even going so far as to call out for others. A Demon hates Daemon Worshipers so much they might even ask an Angel for help, knowing that they would both agree that killing them takes priority over killing each other.

Unlike psychics though, Demons have a few special abilities. First off, they wield weapons where psychics don't. They, as well as Angels, have a built in armor, which protects them from nonmagical or non-elemental objects. If a Knight, who does not have a Gem tries to hit a Demon with their sword, it would be like trying to hit a rock. The Demon would feel it, but be unhurt, even if you struck them in a sensitive area. Demons and Angels, however, can be hurt by organic items, like a stick, or someone hitting them with their fist, since a stick would hold Natures magic in it, and even someone who has no power or could use power, still has a small amount inside of them.

Demons have few goals. Kill Deamon Worshipers, and defend everyone from Angels.


Don't be scared, you only choose one, and don't have to remember the other classes.







Races

Human: Humans are normally taller then most of the other races, well built and fairly adept at change, so as to be useful in any situation. These are best for making new weapons.
**Humans are the predominant race, bolstering any Classes numbers.
Elf: Elves are normally smaller and quicker then Humans, often looking down their noses at them, considering them boorish, stupid, and overall barbarians. Elves have slanted eyes and predominantly have lighter colored hair. Can breed with Humans. Elves make the greatest poisons.
**Elves, while considering themselves noble compared to humans, tend to stick to forests and open skies, and will normally choose to be in a Guild, since it suites their abilities better. Elves are also often at war with one another. They hold themselves in the highest honor, thinking themselves kings among mortals, and so in turn, an Elf is the most polite being you will ever meet, until you find your food poisoned for happening to dishonor an elf, whether you knew it or not.
Half-Elf: A stronger and taller version of an Elf, they are normally thrown out, considering them in poor taste to their society. Half-Elves make the greatest hunters.
**Half-Elves tend to take after their elven quickness, but do not limit themselves to that, training to become stronger. They are much more adept at any task then either a human or an elf, save that when it comes to agility or dexterity, an elf would win, and that humans distrust half elves, and spurn them much of the time, making them outcasts.
Eld: An elder race, pure-blooded line of the elves. Eld hold no respect for elves considering them deformed a Eld who bred with Humans far too often. Eld are much shorter then elves, but quicker then an elf and stronger then humans. They often have translucent wings as a birthright. Use Holy weapons only. Eld are best with the bow.
**Eld, though they use bows, have wings, and use Holy power, are not necessarily Angels. Though similar, some Eld came from the home world with the rest, powerless like everyone in the beginning, though they did keep similar appearances. Any race can be an Angel. Eld do not have the same bows as do the Angels. Their arrows need to be dipped in Holy water to hold power, as do their bows, so when polishing their weapons, its normally mixed with Holy water, to keep them powered. Sun power and Holy power are similar, but different. Holy power needs to be recharged and is only attached to weapons. Sun power wans and strengthens with the sun and instead of empowering a weapon, it becomes it.
Half-Eld: Not many of this race exist, since Eld almost NEVER breed with other races, Half-Eld are generally thrown out as babies or outright killed. They do not have translucent wings and come very close to being an Elf. Half-Eld are best with throwing weapons.
**Half-Eld, to a one, cover themselves head to foot in cloth, thinking themselves monsters, even though the combination of Eld and Elf blood makes for an enchantingly beautiful person. They are quick, agile, dexterous, and strong, the perfect assassin, they HATE being touched, and will kill anyone who touches them. Half-Eld, unfortunately, when they stay in battle to long, or are touched by any who is not also a Half-Eld, go into a berserk fury, killing everyone around them. Their abilities are heightened, but they sometimes will literally fight themselves to death, whether from their wounds or exhaustion
Sprite: A size changing creature, Sprites normally follow warriors to use them as protection while healing them with dust that comes off of them. Hard to be seen in large crowds since Sprites are not believed to exist. Sprites are great companions to a warrior or anyone. Can heal most any wound.
**A sprite has wings it flies on when its in its normal form, a tiny glowing person, but when they choose to become bigger, about the size of an elf, they lose their wings. They can be noticed wherever they go because of their eyes. The whites and pupils are all the same, seemingly painted over in whatever color they were born with. Sprites normally have very colorful eyes, thinking it a sign of inner beauty, they are proud of their oddities and are very often cheerful, even annoyingly so. Excited by the simplest of things, they act like mightily warriors, even while hiding behind their "meat shield". Sprites only use their own special weapons, tiny daggers to slice enemies when they fly fast, or a plant they seem to take everywhere with them, to the confusion of everyone around them. A sprite has no need to explain where he got a seemingly unlimited supply of these plants they use as weapons, he or she merely has them and that is that. The plant has a normal stem and looks like a weed, but the "flower" part to it is full of needles that paralyze and sting their victims, depending on how hard they are hit. The sprite uses the plant like a bat, and throws the spike at them, then trades it out for a new one.
Vampire: A human, or half-elf who had been turned into the walking dead. Speed and agility are greatly increased, to about the same as an Eld. They have perfect night vision, but cannot stand the light. They are immune to poison, but need to drink blood to sustain their half-life. Can turn a comrade into a vampire to save their "life" though in doing so become susceptible to holy and sun weapons, even though they can stand dawn and dusk light, full on contact will kill.
**Vampires have a natural hatred for sunlight and forests, for they both tend to be enemies to a vampire. Sunlight is the energy of Sun power, and even though its not in the form of an Angels bow, it still hurts and can kill a vampire. Forests themselves do nothing to a vampire. Vampires are naturally very weary and paranoid around forests, since they hold elves, eld, and are the birth places of holy magic. A river or pond that sits in the forest for a long time changes from Nature element to Holy element, and so is dangerous to them.
Lycan:

A monstrous counterpart to the Vampire. Tainting the blood of a vampire with the blood of a summoned Deamon, a Lycan is a monstrous beast of a human. The blood, rejecting all others, can only be sustained by humans, thought to be because their blood is so diluted that it accepts anything. Prone to go berserk when killing, this monster must feed on the living once a month else they will rampage. Their sense of smell and strength are greatly increased. Best warriors.
**A lycan is thought to be better then a human, but still a human...ish. They do not burn in the sun like vampires do, despite the blood from vampires and deamons, both who hate sun and holy power. Its not really known why they aren't affected by it, but can still be killed with them, like everyone else, they just aren't so violently affected. Lycans are very different though, as they cannot use Gems at all, and if they are a Demon, they can only reach a Level 1 sword, and only with Darkness power, given to them by their Daemon blood. Darkness power is merely a name though, for it doesn't seem to be an element, though it is clearly a power that can be used. It transfers to the weapon the lycan holds like a disease, holding fast to it and making it a Dark weapon, tainting it and never allowing it to be a different element, until its destroyed.





NPC Creatures

In the RP world, there are many people, not just the ones that you will play. Non Playable Characters are those you encounter on your trip to different places. Some will annoying drunks, some might be leaders of the village. Others might be Knights or Demons protecting the village. Then, there are those that aren't human, but creatures.

-Centaurs are the forests greatest protectors of the forest, being so in tune with nature that the second a twig is unjustly snapped, they run off on the chase. Moving on silent hooves, you will never know they are there until you see the glint of weapons right in front of your nose. They have an odd sense of justice, giving off a warning before attacking, something most people would take as being kind. The first arrow strike deliberately misses, drawing your attention. If you do anything but drop to the ground, the 50 other centaurs thats surrounding you from all sides. The second you turned was the second they pulled their arms back, ready to loose a barrage of arrows and spears. If your unfortunate to come up against these warriors when they are angry, consider yourself lucky that you've had the time to register who it was before you died.

The centaurs, however, are also filled with knowledge, if you have permission to speak with one. Normally village elders have been in contact with centaurs, trading, if the town is on the edge of a village and may be able to help you gain access to them.

-Unicorns, beautiful and majestic, they reside in old forests, where natures magic is still strong. Their blood, longed after for being a cure all medicine, is also what restores magic to the planet. When a unicorn dies, its life restores the planets, rejuvenating it. They are beautiful, elegant, and severely dangerous. A full grown unicorn is something to fear. Running twice as fast as a normal horse, and four times the distance, there is no escaping an angered unicorn. Their horn, so proudly displayed on their forehead, is stronger then steal and sharper then diamonds. They attack ligaments, spearing through legs or the chest, destroying the body. An attacking unicorn is what the Guilded Knights used as a model for their warhorses.

The horn of a unicorn, although valued for its beauty, also holds a secret. It is able to negate any form of magic or power when properly invoked by a unicorn, enabling their survival against those who might try to kill them, making the ones against them virtually powerless. Unicorns live and breed in groups, much like a lions pride, the alpha male being the strongest of them all.

-Ippert is a curious little animal normally used by the Guild as companions. A cross between a hawk and a monkey, these little animals are very intelligent, although not overly dangerous. Feathers spreading out from the arms were long black feathers, the edged in a sparkling Grey, the long tail of a monkey ending in stiff tail feathers, the Ippert is much more agile then any normal bird, sharp nails coming out of its toes, the skin as tough as that of a talon. Its sharp eyes gazing out, like its looking at something only it can see, the eyelids moving in sideways rather then up and down. Great companions to people who live on the road.

-Gnomes are the builders of the world, and yet no one seems to know much about them. Always staring at the world in awe, like everything is new to them. Especially people. So many people, in such a vast world, that even meeting the same person twice seems like a new person to them. Gnomes live underground, but come up often whenever they feel the need to build. Engraved in their blood and social status, gnomes are the ones that have built the grandest cities of the the world, the most beautiful stand alone structures. Even though their buildings are beautiful by design, each is a fortress unto itself. Made with materials brought from their secret mines, the wood they use is as hard as smelted iron, their stone needing a special red gel they use, made to temporarily weaken materials to be cut, whether its stone or even diamonds making each easy to slice through, just to be able to pierce through the stone, so hard is it, yet when polished, looking finer then marble. Truly, all who see a gnome dearly hope they are coming to build for them, and so it was decreed by the highest authorities, of all people, that to kill one, that you are to be killed on site, by anyone and everyone around you.

-Ji'tar are the historians of the world. Protected by Dragons, and by their warrior bodyguards, the Markii, where ever they go, something monumental will take place. Known throughout history for always being the ones to write it down, each of the Ji'tar are covered in tattoo's, each a spell placed on their skin, saving the memories of what has passed as a symbol, so whomever knew the key phrase to unlock the spell, need only say it, and touch the symbol, and the memories would flood into their mind for a while, until they let go. The Ji'tar live longer then most, mostly due to the tea they drink. A rare tea only found on the mountaintop they call home, said to be the first building ever built by the gnomes. The leaders of the Ji'tar are rarely seen, and supposedly represent something by their number.

Last edited by BrokenLink; 06-23-2008 at 02:47 PM..
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Old 06-11-2008, 09:33 AM   #2 (permalink)
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OK thats enough talking for a bit. If you like it so far, and yes its going to grow even bigger with MUCH more detail, sign up here!

Here are the basic rules for whoever wants to join:

1. The RP is open to any and everyone, so tell your friends about it.
2. Must read all blogs pertaining to the RP.
3. Must choose a, as in one, Class and a Race. I didn't go though the work to make them for them to be ignored.
4. This game is played like a RPG video game. If you want to buy something, you use money for it. You can also sell things.
5. Every class has a specific purpose and characteristics.
6. I make all the classes and races, and will most likely make them alittle different then your used to.
7. I don't like using characters from anime, like Bleach or Naruto because by default they are so much stronger then an average person, that its like God Modding.
8. There will be NO GOD MODDING at all! If I see someone trying to cheat, they will be thrown out.

If you have any questions or concerns that were not talked about here, message me and I'll help or fix anything you have need of.

I'm wanting to know who all and how many people are going to be playing so sign your name & the name of the character your going to be using here:

Name__________

Char Name:
Age:
Race:
Class:
Chosen Element(Only if you are a Psychic or a Demon):
or
Preferred Weapon(Only for Knights or Guildsman):
Personality(This isn't a background or a bio, just tell us a BIT about you and your personality):
Picture(If you have a picture of what you look like or give a description):

So

Copy this if you are a Psychic or a Demon-

Name__________
Char Name:
Age:
Race:
Class:
Chosen Element:
Personality:
Picture:

Copy this if you are a Knight or Guildsman-

Name__________
Char Name:
Age:
Race:
Class:
Preferred Weapon:
Personality:
Picture:
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Old 06-11-2008, 09:39 AM   #3 (permalink)
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Since I cant really watch over every person, I'll choose 1 person to be the leader of a certain Class so they can watch over them. I'll teach those who are chosen how to be exemplary in their field, so that everyone knows how to play.
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Old 06-11-2008, 09:53 AM   #4 (permalink)
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hmm well there are a few things i would like to say but because i dont want to look like an idiot if im wrong i will just stick with this

that is incredibly well detailed and just reading it i felt like it was a true adventure game although why do they have to add you to their friends list in order to play thats one way to make friends i guess but still.
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Old 06-11-2008, 10:02 AM   #5 (permalink)
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oh sorry, I'd originally posted this on my Myspace, and pretty much C&P it from my blog.
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Old 06-11-2008, 10:04 AM   #6 (permalink)
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ahhh i see actually i have a myspace too wanna be friends anyway?
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Old 06-11-2008, 10:05 AM   #7 (permalink)
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OK I fixed that little blurp, so hopefully it's fixed now! ^_^
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Old 06-11-2008, 10:05 AM   #8 (permalink)
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Sure thing, that'd be great. I'll send you an email with my page.
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Old 06-11-2008, 10:07 AM   #9 (permalink)
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yea fine anyway so are you going to be actually role playing this or is it just how good do we think it is
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Old 06-11-2008, 10:09 AM   #10 (permalink)
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Both, this is a beta test for the RP. Once its finished I hope to have a larger list of NPC creatures, and a list of Monsters, as well as terrain so people can live in different areas.
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